vectorCrossProduct: Difference between revisions
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m (Text replacement - "v1\.[9-9]{2}\.[0-9]{6}" to "v2.00") |
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<dd class="notedate">Posted on 28 Jun, 2014</dd> | <dd class="notedate">Posted on 28 Jun, 2014</dd> | ||
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt> | <dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt> | ||
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Result = [(y1 * z2) – (z1 * y2),(z1 * x2) – (x1 * z2),(x1 * y2) – (y1 * x2)];</code> | Result = [(y1 * z2) – (z1 * y2),(z1 * x2) – (x1 * z2),(x1 * y2) – (y1 * x2)];</code> | ||
It is recommended to use [[vectorCrossProduct]] instead of [[BIS_fnc_crossProduct]]. | It is recommended to use [[vectorCrossProduct]] instead of [[BIS_fnc_crossProduct]]. | ||
</dl> | </dl> |
Revision as of 00:43, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Math - Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vector1: Array - in form [x, y, z] or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- vector2: Array - in form [x, y, z] or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Return value needed
Examples
- Example 1:
_vector = [1,1,1] vectorCrossProduct [2,2,2];
- Example 2:
_vectorUp = [0,1,0] vectorCrossProduct [-1,0,0]; //[0,-0,1]
- Example 3:
_vectorSide = (vectorDir player) vectorCrossProduct (vectorUp player);
Additional Information
- See also:
- vectorAddvectorDiffvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [(y1 * z2) – (z1 * y2),(z1 * x2) – (x1 * z2),(x1 * y2) – (y1 * x2)];
It is recommended to use vectorCrossProduct instead of BIS_fnc_crossProduct.