units: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Groups | |gr1= Groups | ||
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|gr2= Object Detection | |gr2= Object Detection | ||
| Returns an array with all the units in the group or group of the unit. | |descr= Returns an array with all the units in the group or group of the unit. | ||
| [[units]] type | |s1= [[units]] type | ||
|p1 = type: [[Group]] or [[Object]], {{Since|arma3|2. | |p1 = type: [[Group]] or [[Object]], {{Since|arma3|2.02}} also [[Side]] | ||
| [[Array]] of [[Object]]s | |r1= [[Array]] of [[Object]]s - If ''type'' is a destroyed object, an empty array is returned | ||
|x1 = <code>_myUnitCount = [[count]] [[units]] [[group]] [[player]];</code> | |x1 = <code>_myUnitCount = [[count]] [[units]] [[group]] [[player]];</code> | ||
|x2 = <code>_isInMyGroup = _soldier1 [[in]] [[units]] [[player]];</code> | |x2 = <code>_isInMyGroup = _soldier1 [[in]] [[units]] [[player]];</code> | ||
|x3 = <code>_unitsEast = [[units]] [[opfor]];</code> | |||
|seealso= [[group]], [[allGroups]], [[allUnits]], [[playableUnits]], [[switchableUnits]], [[vehicles]] | |seealso= [[group]], [[allGroups]], [[allUnits]], [[playableUnits]], [[switchableUnits]], [[vehicles]] | ||
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<dd class="note">The returned array on MP clients is not updated when team members die (only when they are deleted). (''Tested on VBS2'') | <dd class="note">The returned array on MP clients is not updated when team members die (only when they are deleted). (''Tested on VBS2'') | ||
</dl> | </dl> | ||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 10:37, 6 April 2021
Description
- Description:
- Returns an array with all the units in the group or group of the unit.
- Groups:
- GroupsObject Detection
Syntax
- Syntax:
- units type
- Parameters:
- type: Group or Object, Template:Since also Side
- Return Value:
- Array of Objects - If type is a destroyed object, an empty array is returned
Examples
- Example 1:
_myUnitCount = count units group player;
- Example 2:
_isInMyGroup = _soldier1 in units player;
- Example 3:
_unitsEast = units opfor;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 24, 2009
- Kronzky
- The returned array on MP clients is not updated when team members die (only when they are deleted). (Tested on VBS2)
- Posted on July 3, 2020 - 03:36 (UTC)
- Ilias38rus
- Seem to always return a list with the same order as the squad menu of the leader.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Command Group: Object Detection