camPreload: Difference between revisions
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| Preloads the scene for the prepared camera with given timeout after which preloading is aborted. Max timeout is 30 seconds. Timeout of 0 means max timeout of 30 seconds as well. <br><br>{{Feature | Informative | This command will read prepared params set with [[camPrepareFOV]], [[camPreparePos]] and [[camPrepareTarget]], so no [[camCommitPrepared]] is necessary. If [[camPrepareFOV]] is not set, the default value is 1. If [[camPrepareTarget]] (for direction) and [[camPreparePos]] (for position) are not set, current [[direction]] and [[position]] of the camera are used. The prepared camera preload will preload main camera as well. [[cameraEffect]] is not necessary}} | | Preloads the scene for the prepared camera with given timeout after which preloading is aborted. Max timeout is 30 seconds. Timeout of 0 means max timeout of 30 seconds as well. <br><br>{{Feature | Informative | This command will read prepared params set with [[camPrepareFOV]], [[camPreparePos]] and [[camPrepareTarget]], so no [[camCommitPrepared]] is necessary. If [[camPrepareFOV]] is not set, the default value is 1. If [[camPrepareTarget]] (for direction) and [[camPreparePos]] (for position) are not set, current [[direction]] and [[position]] of the camera are used. The prepared camera preload will preload main camera as well. [[cameraEffect]] is not necessary}} |
Revision as of 12:46, 11 April 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- camera: Object
- timeout: Number
- Return Value:
- Return value needed
Examples
- Example 1:
_camera camPreload 5
- Example 2:
- Preload camera around player to avoid stuttering on optics zooming:
[] spawn { _cam = "camera" camCreate (player selectionPosition "camera"); for "_i" from 0 to 359 do { _cam setDir _i; _cam camPrepareFov 0.25; _cam camPreload 0; waitUntil { camPreloaded _cam }; }; camDestroy _cam; };
Additional Information
- See also:
- camPreloadedpreloadCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note