addSwitchableUnit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|game3= arma2oa |version3= 1.51 " to "|game3= arma2oa |version3= 1.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
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|game1= arma1 | |game1= arma1 | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= arma2 | |game2= arma2 | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma2oa | |game3= arma2oa | ||
|version3= 1.50 | |version3= 1.50 | ||
|game4= tkoh | |game4= tkoh | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma3 | |game5= arma3 | ||
|version5= 0.50 | |version5= 0.50 | ||
Revision as of 14:55, 3 May 2021
Description
- Description:
- Adds an unit to the list of units available for Team Switch. Units marked as playable in editor are automatically switchable. This command allows to add non-playable unit into array of switchableUnits and make them available for teamSwitch. Singleplayer only!
- Groups:
- Team Switch
Syntax
- Syntax:
- addSwitchableUnit unit
- Parameters:
- unit: Object
- Return Value:
- Nothing
Examples
- Example 1:
addSwitchableUnit bob;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Team Switch