allLODs: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|game1= arma 3 | |game1= arma 3 | ||
|version1= 2.06 | |version1= 2.06 | ||
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|s1= [[allLODs]] objectOrModel | |s1= [[allLODs]] objectOrModel | ||
|p1= objectOrModel: [[Object]] - object | |||
|p1= objectOrModel: [[Object]] or [[String]] | |||
* [[Object]] - object | |||
* [[String]] - [[getModelInfo|model path]] | |||
|r1= [[Array]] - List of all model LODs in the following format: [LODindex, LODname, LODresolution, countNamedSelections], where: | |r1= [[Array]] - List of all model LODs in the following format: [LODindex, LODname, LODresolution, countNamedSelections], where: | ||
* LODindex - direct index of the LOD for fast access | * LODindex: [[Number]] - direct index of the LOD for fast access | ||
* LODname - LOD description name for LOD identification | * LODname: [[String]] - LOD description name for LOD identification | ||
* LODresolution - the actual [[LOD_resolutions|LOD resolution]], could be used to select LOD in [[selectionNames]] and [[selectionPosition]] | * LODresolution: [[Number]] - the actual [[LOD_resolutions|LOD resolution]], could be used to select LOD in [[selectionNames]] and [[selectionPosition]] | ||
* countNamedSelections - number of named selections in this LOD, could be returned with [[selectionNames]] command | * countNamedSelections: [[Number]] - number of named selections in this LOD, could be returned with [[selectionNames]] command | ||
|x1= <code>[[allLODs]] [[player]]; | |||
{{codecomment|/* | |||
[ | |||
[0,"1",1,91], | |||
[1,"2",2,91], | |||
[2,"3",3,84], | |||
[3,"4",4,43], | |||
[4,"5",5,34], | |||
[5,"VIEW_PILOT",1100,89], | |||
[6,"shadow(0)",10000,80], | |||
[7,"shadow(10)",10010,33], | |||
[8,"geometry",1e+013,42], | |||
[9,"memory",1e+015,55], | |||
[10,"landContact",2e+015,0], | |||
[11,"hitpoints",5e+015,33], | |||
[12,"geometryView",6e+015,19], | |||
[13,"geometryFire",7e+015,57], | |||
[14,"shadow(1000)",11000,80], | |||
[15,"shadow(1010)",11010,33] | |||
] | |||
<nowiki/>*/}}</code> | |||
|x2= <code>[[allLODs]] [[getText]] ([[configFile]] >> "CfgWeapons" >> "arifle_MX_F" >> "model"); | |||
{{codecomment|/* | |||
[ | |||
|x2=<code>[[allLODs]] [[getText]] ([[configFile]] >> "CfgWeapons" >> "arifle_MX_F" >> "model"); | [0,"1",1,17], | ||
{{ | [1,"2",2,17], | ||
[2,"3",3,16], | |||
[3,"4",4,14], | |||
[4,"5",5,12], | |||
[5,"6",6,9], | |||
[6,"VIEW_PILOT",1100,16], | |||
[7,"shadow(0)",10000,2], | |||
[8,"shadow(10)",10010,0], | |||
[9,"geometry",1e+013,0], | |||
[10,"geometrySimple",2e+013,0], | |||
[11,"memory",1e+015,13], | |||
[12,"geometryView",6e+015,2], | |||
[13,"shadow(1000)",11000,2], | |||
[14,"shadow(1010)",11010,0] | |||
] | |||
<nowiki/>}}</code> | |||
|seealso= [[createSimpleObject]], [[hideSelection]], [[selectionNames]], [[selectionPosition]], [[namedProperties]], [[animationNames]], [[LOD resolutions]] | |seealso= [[createSimpleObject]], [[hideSelection]], [[selectionNames]], [[selectionPosition]], [[namedProperties]], [[animationNames]], [[LOD resolutions]] | ||
}} | }} | ||
Revision as of 17:23, 21 May 2021
Description
- Description:
- Returns the list of object or model LODs.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- allLODs objectOrModel
- Parameters:
- objectOrModel: Object or String
- Object - object
- String - model path
- Return Value:
- Array - List of all model LODs in the following format: [LODindex, LODname, LODresolution, countNamedSelections], where:
- LODindex: Number - direct index of the LOD for fast access
- LODname: String - LOD description name for LOD identification
- LODresolution: Number - the actual LOD resolution, could be used to select LOD in selectionNames and selectionPosition
- countNamedSelections: Number - number of named selections in this LOD, could be returned with selectionNames command
Examples
- Example 1:
allLODs player; /* [ [0,"1",1,91], [1,"2",2,91], [2,"3",3,84], [3,"4",4,43], [4,"5",5,34], [5,"VIEW_PILOT",1100,89], [6,"shadow(0)",10000,80], [7,"shadow(10)",10010,33], [8,"geometry",1e+013,42], [9,"memory",1e+015,55], [10,"landContact",2e+015,0], [11,"hitpoints",5e+015,33], [12,"geometryView",6e+015,19], [13,"geometryFire",7e+015,57], [14,"shadow(1000)",11000,80], [15,"shadow(1010)",11010,33] ] */
- Example 2:
allLODs getText (configFile >> "CfgWeapons" >> "arifle_MX_F" >> "model"); /* [ [0,"1",1,17], [1,"2",2,17], [2,"3",3,16], [3,"4",4,14], [4,"5",5,12], [5,"6",6,9], [6,"VIEW_PILOT",1100,16], [7,"shadow(0)",10000,2], [8,"shadow(10)",10010,0], [9,"geometry",1e+013,0], [10,"geometrySimple",2e+013,0], [11,"memory",1e+015,13], [12,"geometryView",6e+015,2], [13,"shadow(1000)",11000,2], [14,"shadow(1010)",11010,0] ]
Additional Information
- See also:
- createSimpleObjecthideSelectionselectionNamesselectionPositionnamedPropertiesanimationNamesLOD resolutions
Notes
-
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