units: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
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<dd class="notedate">Posted on September 24, 2009</dd> | <dd class="notedate">Posted on September 24, 2009</dd> | ||
<dt class="note">[[User:Kronzky|Kronzky]]</dt> | <dt class="note">[[User:Kronzky|Kronzky]]</dt> |
Revision as of 21:41, 5 June 2021
Description
- Description:
- Returns an array with all the units in the group or group of the unit.
- Groups:
- GroupsObject Detection
Syntax
- Syntax:
- units type
- Parameters:
- type: Group or Object, Template:Since also Side
- Return Value:
- Array of Objects - If type is a destroyed object, an empty array is returned
Examples
- Example 1:
_myUnitCount = count units group player;
- Example 2:
_isInMyGroup = _soldier1 in units player;
- Example 3:
_unitsEast = units opfor;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 24, 2009
- Kronzky
- The returned array on MP clients is not updated when team members die (only when they are deleted). (Tested on VBS2)
- Posted on July 3, 2020 - 03:36 (UTC)
- Ilias38rus
- Seem to always return a list with the same order as the squad menu of the leader.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Command Group: Object Detection