setBleedingRemaining: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
||
Line 30: | Line 30: | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
Revision as of 17:45, 8 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- time: Number
- Return Value:
- Return value needed
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemainingisBurningisBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note