getObjectFOV: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<br><br> {{Feature" to "{{Feature") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom | |p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom | ||
| [[Number]] - FOV in [[rad]]ians | |r1=[[Number]] - FOV in [[rad]]ians | ||
|x1= <code>_objFOV = [[getObjectFOV]] [[player]];</code> | |x1= <code>_objFOV = [[getObjectFOV]] [[player]];</code> |
Revision as of 20:45, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
- Return Value:
- Number - FOV in radians
Examples
- Example 1:
_objFOV = getObjectFOV player;
- Example 2:
_objFOVinDegrees = deg getObjectFOV cursorObject;
- Example 3:
_objType = getObjectFOV vehicle player;
- Example 4:
- Perceived distance to an object:
_vdist = (player distance _obj) * (getObjectFOV player / 0.75);
Additional Information
- See also:
- getObjectTypegetResolution
Notes
-
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