BIS fnc dynamicText: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " \| *(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
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|p1= text: [[String]] - text to display | |p1= text: [[String]] - text to display | ||
|p2= x: [[Number]] - (Optional, default -1) | |p2= x: [[Number]] or [[Array - (Optional, default -1) | ||
* [[Number]] - Position in x | |||
* [[Array]] | |||
** 0: Position in x | |||
** 1: Width of the control | |||
|p3= y: [[Number]] - (Optional, default -1) Y coordinates | |p3= y: [[Number]] - (Optional, default -1) Y coordinates |
Revision as of 23:34, 10 June 2021
{{RV|type=function
|game1= arma2oa |version1= 1.50
|game2= tkoh |version2= 1.00
|game3= arma3 |version3= 0.50
|gr1= GUI
|eff= local
|descr= Shows dynamic opening credits or any type of text.
|s1= [text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn BIS_fnc_dynamicText
|p1= text: String - text to display
|p2= x: Number or [[Array - (Optional, default -1)
|p3= y: Number - (Optional, default -1) Y coordinates
|p4= duration: Number - (Optional, default 4) display duration
|p5= fadeInTime: Number - (Optional, default 1) fade-in time
|p6= deltaY: Number - (Optional, default 0) Y position delta:
- = 0: Text will not move
- > 0: Text will move down
- < 0: Text will move up
duration and the absolute deltaY value will influence the movement speed.
|p7= rscLayer: Number - resource layer
|r1= Nothing
|x1= ["<t color='#ff0000' size='.8'>Warning!<br />Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;
|exec= spawn
|seealso= BIS_fnc_infoText, BIS_fnc_textTiles, BIS_fnc_typeText, BIS_fnc_typeText2, BIS_fnc_EXP_camp_SITREP }}