BIS fnc dynamicText: Difference between revisions

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(Parameters can also be array)
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|p1= text: [[String]] - text to display
|p1= text: [[String]] - text to display


|p2= x: [[Number]] or [[Array - (Optional, default -1)
|p2= x: [[Number]] or [[Array]] - (Optional, default -1)
* [[Number]] - Position in x
* [[Number]] - Position in x
* [[Array]]
* [[Array]]
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** 1: Width of the control
** 1: Width of the control


|p3= y: [[Number]] - (Optional, default -1) Y coordinates
|p3= y: [[Number]] or [[Array]] - (Optional, default -1)
* [[Number]] - Position in y
* [[Array]]
** 0: Position in y
** 1: Height of the control


|p4= duration: [[Number]] - (Optional, default 4) display duration
|p4= duration: [[Number]] - (Optional, default 4) display duration

Revision as of 23:35, 10 June 2021

Hover & click on the images for description

Description

Description:
Shows dynamic opening credits or any type of text.
BIS fnc dynamicText v2.gif
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn BIS_fnc_dynamicText
Parameters:
text: String - text to display
x: Number or Array - (Optional, default -1)
  • Number - Position in x
  • Array
    • 0: Position in x
    • 1: Width of the control
y: Number or Array - (Optional, default -1)
  • Number - Position in y
  • Array
    • 0: Position in y
    • 1: Height of the control
duration: Number - (Optional, default 4) display duration
fadeInTime: Number - (Optional, default 1) fade-in time
deltaY: Number - (Optional, default 0) Y position delta:
  • = 0: Text will not move
  • > 0: Text will move down
  • < 0: Text will move up
duration and the absolute deltaY value will influence the movement speed.
rscLayer: Number - resource layer
Return Value:
Nothing

Examples

Example 1:
["<t color='#ff0000' size='.8'>Warning!<br />Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;

Additional Information

See also:
BIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeTextBIS_fnc_typeText2BIS_fnc_EXP_camp_SITREP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note