profileNamespace: Difference between revisions

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<dd class="note">The variables are loaded when the user profile is loaded or changed.
<dd class="note">The variables are loaded when the user profile is loaded or changed.
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{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 23:38, 10 June 2021

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Description

Description:
Returns the global namespace attached to the active user profile. Use setVariable and getVariable to save and load data to and from this Namespace. A variable can be deleted by setting its value to nil. By default the variables set in this namespace will exist while the game is running and variables are saved persistently when the game is closed. Saving can also be forced by using saveProfileNamespace. The variables are stored next to the user profile in a file named myUsername.vars.GAMENAME.
Groups:
Variables

Syntax

Syntax:
profileNamespace
Return Value:
Namespace

Examples

Example 1:
_namespace = profileNamespace;
Example 2:
profileNamespace setVariable ["var_kills",10000]; _playerKills = profileNamespace getVariable "var_kills";

Additional Information

See also:
saveProfileNamespacemissionNamespaceuiNamespaceparsingNamespacecurrentNamespacelocalNamespaceallVariableswithForward Compatibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
The variables are loaded when the user profile is loaded or changed.