createDisplay: Difference between revisions
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<dd class="notedate">Posted on August 23, 2014 - 23:36 (UTC)</dd> | <dd class="notedate">Posted on August 23, 2014 - 23:36 (UTC)</dd> |
Revision as of 13:25, 12 June 2021
Description
- Description:
- Creates child display of given display and loads from "resourceName". The notable difference between createDisplay and createDialog is that with createDisplay the player would be able to move around while the display is shown.
Displays created with createDisplay or createDialog will take control of the mouse pointer and will close when user presses Escape. - Groups:
- GUI Control
Syntax
- Syntax:
- parent createDisplay resourceName
- Parameters:
- parent: Display
- resourceName: String - custom display class defined in description.ext or existing display class from main config
- Return Value:
- Display (since Arma 3 v1.50, Nothing before)
Examples
- Example 1:
findDisplay 46 createDisplay "RscCredits";
- Example 2:
// creates an empty display private _emptyDisplay = findDisplay 46 createDisplay "RscDisplayEmpty";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 23, 2014 - 23:36 (UTC)
- Killzone Kid
-
Do not simply createDisplay from UI context code such as "ButtonDown" UI Event handler, as it will crash the game. Instead use spawn scope:
[] spawn {findDisplay 46 createDisplay "RscCredits"};
- Posted on November 15, 2014 - 13:20 (UTC)
- MrPineapple
-
Arma 3 v1.34
When using createDisplay instead of createDialog, all the commands for working with the controls of the display only work with the control version, not the IDC version:lbAdd [1234, "item"]; // does not work on displays, and won't error either _ctrl lbAdd "item"; // does work with displays
So you have to use the control(DisplayCtrl) and not the IDC. - Posted on July 29, 2017 - 09:02 (UTC)
- Killzone Kid
- A user dialog created with createDisplay over mission display (findDisplay 46) will stop display event handlers added to mission display from firing. However if it is created with createDialog then the event handlers continue to work.
- Posted on June 21, 2020 - 17:01 (UTC)
- Target_practice
- Creating a display with the same parent as an existing display will destroy the latter and all of its children. However, their onUnload, onChildDestroyed, and onDestroy event handlers will not fire.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control