units: Difference between revisions

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<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dd class="note">The returned array on MP clients is not updated when team members die (only when they are deleted). (''Tested on VBS2'')
<dd class="note">The returned array on MP clients is not updated when team members die (only when they are deleted). (''Tested on VBS2'')
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<dd class="notedate">Posted on July 3, 2020 - 03:36 (UTC)</dd>
<dd class="notedate">Posted on July 3, 2020 - 03:36 (UTC)</dd>

Revision as of 15:42, 12 June 2021

Hover & click on the images for description

Description

Description:
Returns an array with all the units in the group or group of the unit.
Groups:
GroupsObject Detection

Syntax

Syntax:
units type
Parameters:
type: Group or Object, Template:Since also Side
Return Value:
Array of Objects - If type is a destroyed object, an empty array is returned

Examples

Example 1:
_myUnitCount = count units group player;
Example 2:
_isInMyGroup = _soldier1 in units player;
Example 3:
_unitsEast = units opfor;

Additional Information

See also:
groupallGroupsallUnitsplayableUnitsswitchableUnitsvehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 24, 2009
Kronzky
The returned array on MP clients is not updated when team members die (only when they are deleted). (Tested on VBS2)
Posted on July 3, 2020 - 03:36 (UTC)
Ilias38rus
Seem to always return a list with the same order as the squad menu of the leader.