lineIntersects: Difference between revisions
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<dd class="notedate">Posted on may 31, 2012 - 10:46 (CEST)</dd> | <dd class="notedate">Posted on may 31, 2012 - 10:46 (CEST)</dd> |
Revision as of 15:48, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Math - Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [begPos, endPos, objIgnore1, objIgnore2]: Array
- begPos: PositionASL
- endPos: PositionASL
- objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
- objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- Return Value:
- Boolean - true if intersection
Examples
- Example 1:
lineIntersects [eyePos player, aimPos chopper, player, chopper]
Additional Information
- See also:
- lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on may 31, 2012 - 10:46 (CEST)
- Lou Montana
- Please note the difference :