BIS fnc initVehicleCrew: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
||
Line 9: | Line 9: | ||
| Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side. | | Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side. | ||
| [object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]] | |s1=[object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]] | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |
Revision as of 15:57, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
- Parameters:
- object: Object
- params: Array - In format:
- deleteCrew: Boolean - (Optional, default false) true to delete existing crew
- anySeat: Boolean - (Optional, default false) When desired seats are occuppied, move crew in the vehicle to any other available seat
- agents: Boolean - (Optional, default false) Create crew as agents
- Return Value:
- Array - Created units
Examples
- Example 1:
[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;
Additional Information
- See also:
- createVehiclecrewdriver
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note