scudState: Difference between revisions
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*4 - Launched. | *4 - Launched. | ||
| | |s1= '''scudState''' scudName | ||
|p1= scudName: [[Object]] | |p1= scudName: [[Object]] |
Revision as of 23:19, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:58
- hardrock
-
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).