tvSetCurSel: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
Line 9: Line 9:
| Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (''available since Arma 3 v1.56'')
| Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (''available since Arma 3 v1.56'')


| [[tvSetCurSel]] [idc, path]
|s1=  [[tvSetCurSel]] [idc, path]


|p1= idc: [[Number]]
|p1= idc: [[Number]]

Revision as of 23:27, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Tree View

Syntax

Syntax:
tvSetCurSel [idc, path]
Parameters:
idc: Number
path: Array of Numbers
Return Value:
Nothing

Alternative Syntax

Syntax:
control tvSetCurSel path
Parameters:
control: Control
path: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
tvSetCurSel [101, [0]];
Example 2:
_ctrl tvSetCurSel [0,0,0];
Example 3:
[] spawn { disableSerialization; _CT_TREE = findDisplay 46 ctrlCreate ["RscTree", -1]; _CT_TREE ctrlSetPosition [0,0,0.3,1]; _CT_TREE ctrlCommit 0; _CT_TREE tvAdd [[],"Parent_A"]; _CT_TREE tvAdd [[0],"Child_A"]; _CT_TREE tvAdd [[0,0],"Grandchild_A"]; _CT_TREE tvAdd [[],"Parent_B"]; _CT_TREE tvAdd [[1],"Child_B"]; sleep 1; hint "SELECT [0,0,0]"; _CT_TREE tvSetCurSel [0,0,0]; sleep 2; hint "DESELECT ALL"; _CT_TREE tvSetCurSel [-1]; };

Additional Information

See also:
tvAddtvCleartvCollapsetvCounttvCurSeltvDatatvDeletetvExpandtvPicturetvSetDatatvSetPicturetvSetValuetvSorttvSortByValuetvTexttvValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note