turretLocal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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| Checks if a turret is [[local]]. | | Checks if a turret is [[local]]. | ||
| vehicle '''turretLocal''' turretPath | |s1= vehicle '''turretLocal''' turretPath | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] |
Revision as of 23:28, 12 June 2021
Description
- Description:
- Description needed
- Multiplayer:
- A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it. Many commands for turrets work only where turret is local. When gunner leaves turret it is supposed to change locality to the locality of the vehicle.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle turretLocal turretPath
- Parameters:
- vehicle: Object
- turretPath: Array
- Return Value:
- Boolean (or, prior to Arma 3 v1.94, Nothing if the turret is non-existent)
Examples
- Example 1:
_isLocal = vehicle player turretLocal [0];
- Example 2:
if (heli turretLocal [1]) then {heli setVehicleAmmo 1};
- Example 3:
if (isNil {heli turretLocal [5]}) then {hint "Turret 5 is non-existent"};
Additional Information
- See also:
- turretOwnersetVehicleAmmosetVehicleAmmoDefremoveWeaponTurretaddWeaponTurretaddMagazineTurretmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretcurrentMagazineDetailTurretcurrentMagazineTurretcurrentWeaponTurretselectWeaponTurretturretUnitallTurrets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note