BIS fnc sideIsEnemy: Difference between revisions

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|gr1= Sides
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| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]].
|descr= Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]].


|s1= [sideA, sideB] call [[BIS_fnc_sideIsEnemy]]
|s1= [sideA, sideB] call [[BIS_fnc_sideIsEnemy]]

Revision as of 20:55, 13 June 2021

Hover & click on the images for description

Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is enemy to side A.

Examples

Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsFriendlySide relations

Notes

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