BIS fnc scriptedMove: Difference between revisions

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m (Text replacement - " \| *(\[\[Script.+) * +\|x1=" to " |r1=$1 |x1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 12: Line 12:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Force a unit to turn towards and walk to
|descr= Force a unit to turn towards and walk to


|s1=[unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]]
|s1=[unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]]

Revision as of 20:56, 13 June 2021

Hover & click on the images for description

Description

Description:
Force a unit to turn towards and walk to
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[unit, waypoints, code, walkAnim, animLength] call BIS_fnc_scriptedMove
Parameters:
unit: Object
waypoints: Array of Positions
code: Code - (Optional, default {}) code to run after waypoint completion
walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
animLength: Number - (not optional if walkAnim is defined)
Return Value:
Script Handle

Examples

Example 1:
[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;

Additional Information

See also:
movesetDriveOnPath

Notes

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