BIS fnc scriptedMove: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[Script.+) * +\|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
||
Line 12: | Line 12: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Force a unit to turn towards and walk to | |descr= Force a unit to turn towards and walk to | ||
|s1=[unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]] | |s1=[unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]] |
Revision as of 20:56, 13 June 2021
Description
- Description:
- Force a unit to turn towards and walk to
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [unit, waypoints, code, walkAnim, animLength] call BIS_fnc_scriptedMove
- Parameters:
- unit: Object
- waypoints: Array of Positions
- code: Code - (Optional, default
{}
) code to run after waypoint completion - walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
- animLength: Number - (not optional if walkAnim is defined)
- Return Value:
- Script Handle
Examples
- Example 1:
[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;
Additional Information
- See also:
- movesetDriveOnPath
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note