setParticleParams: Difference between revisions
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|gr1= Particles | |gr1= Particles | ||
| Set parameters to particle source. Array is in format [[ParticleArray]]. <br> | |descr= Set parameters to particle source. Array is in format [[ParticleArray]]. <br> | ||
Since Arma 3 version 1.11.114706 you can use this command to overwrite many values set by [[setParticleClass]], particularity those defined in [[ParticleArray]]. Correspondence between CfgCloudlets class param names and command array of params: | Since Arma 3 version 1.11.114706 you can use this command to overwrite many values set by [[setParticleClass]], particularity those defined in [[ParticleArray]]. Correspondence between CfgCloudlets class param names and command array of params: |
Revision as of 21:20, 13 June 2021
Description
- Description:
- Set parameters to particle source. Array is in format ParticleArray.
Since Arma 3 version 1.11.114706 you can use this command to overwrite many values set by setParticleClass, particularity those defined in ParticleArray. Correspondence between CfgCloudlets class param names and command array of params:particleSource setParticleParams [ /* String or Array - If string then the name of the particleShape. And following default values are used: particleFSNtieth = 1 particleFSIndex = 0 particleFSFrameCount = 1 particleFSLoop = 1 */ [ particleShape, /*String*/ particleFSNtieth, /*Number*/ particleFSIndex, /*Number*/ particleFSFrameCount, /*Number*/ particleFSLoop /*Optional - Number. Default: 1*/ ], animationName, /*String*/ particleType, /*String - Enum: Billboard, SpaceObject*/ timerPeriod, /*Number*/ lifeTime, /*Number*/ position, /*3D Array of numbers as relative position to particleSource or (if object at index 18 is set) object. Or (if object at index 18 is set) String as memoryPoint of object.*/ moveVelocity, /*3D Array of numbers.*/ rotationVelocity, /*Number*/ weight, /*Number*/ volume, /*Number*/ rubbing, /*Number*/ size, /*Array of Number*/ color, /*Array of Array of RGBA Numbers*/ animationSpeed, /*Array of Number*/ randomDirectionPeriod, /*Number*/ randomDirectionIntensity, /*Number*/ onTimerScript, /*String*/ beforeDestroyScript, /*String*/ this, /*Object*/ angle, /*Optional Number - Default: 0*/ onSurface, /*Optional Boolean*/ bounceOnSurface, /*Optional Number*/ emissiveColor, /*Optional Array of Array of RGBA Numbers*/ vectorDir /*Optional 3D Array Vector dir. Since Arma 3 v1.92 it is possible to set the initial direction of the SpaceObject */ ];
- Groups:
- Particles
Syntax
- Syntax:
- particleSource setParticleParams array
- Parameters:
- particleSource: Object
- array: Array - format ParticleArray
- Return Value:
- Nothing
Examples
- Example 1:
- see ParticleArray
Additional Information
- See also:
- Arma 3: Particle EffectsParticleArraysetParticleClasssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop
Notes
-
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