ropeUnwound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.34 | |||
|1.34 | |||
|gr1= Ropes and Sling Loading | |gr1= Ropes and Sling Loading |
Revision as of 23:25, 13 June 2021
Description
- Description:
- Returns false if rope length changing animation is in progress. Returns true if animation is done.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeUnwound rope
- Parameters:
- rope: Object - given rope object
- Return Value:
- Boolean - true if unwinding is complete
Examples
- Example 1:
waitUntil { ropeUnwound (ropes heli1 select 0) }; hint "Unwinding Complete";
Additional Information
- See also:
- ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note