serverTime: Difference between revisions
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|seealso= [[time]], [[diag_tickTime]], [[date]], [[missionStart]], [[estimatedTimeLeft]], [[estimatedEndServerTime]], [[systemTime]], [[systemTimeUTC]] | |seealso= [[time]], [[diag_tickTime]], [[date]], [[missionStart]], [[estimatedTimeLeft]], [[estimatedEndServerTime]], [[systemTime]], [[systemTimeUTC]] | ||
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Revision as of 22:44, 16 June 2021
Description
- Description:
- Returns the time since last server restart, synced to all clients in MP. The syncing is happening every 5 minutes, but you can force the next sync earlier by executing estimatedTimeLeft command. The time returned is also different to the time returned by time and diag_tickTime commands on server. Returns 0 in SP.
- Groups:
- TimeMission InformationMultiplayer
Syntax
- Syntax:
- serverTime
- Return Value:
- Number
Examples
- Example 1:
hint format ["Synced server time : %1", serverTime];
Additional Information
- See also:
- timediag_tickTimedatemissionStartestimatedTimeLeftestimatedEndServerTimesystemTimesystemTimeUTC
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Time
- Command Group: Mission Information
- Command Group: Multiplayer
- Scripting Commands: Global Effect