setTitleEffect: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ") |
||
Line 39: | Line 39: | ||
The title effect does not disappear on deactivation, this should be done manually if required. | The title effect does not disappear on deactivation, this should be done manually if required. | ||
|s1= trigger | |s1= trigger [[setTitleEffect]] [type, effect, text] | ||
|p1= trigger: [[Object]] | |p1= trigger: [[Object]] | ||
Line 47: | Line 47: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= waypoint | |s2= waypoint [[setTitleEffect]] [type, effect, text] | ||
|p21= waypoint: [[Array]] - format [[Waypoint]] | |p21= waypoint: [[Array]] - format [[Waypoint]] |
Revision as of 18:10, 20 June 2021
Description
- Description:
- Defines the title effect to show on activation via [Type, Effect, Text] where
'Type' can be
- "NONE"
- "OBJECT"
- 'Text' defines the shown object , a subclass of CfgTitles (see cutObj)
- 'Effect' defines Title Effect Type
- "RES"
- 'Text' defines a resource class, a subclass of RscTitles (see cutRsc)
- 'Effect' defines Title Effect Type
- "TEXT"
- 'Text' defines text string to show (see cutText)
- 'Effect' defines Title Effect Type
- Groups:
- TriggersWaypoints
Syntax
- Syntax:
- trigger setTitleEffect [type, effect, text]
- Parameters:
- trigger: Object
- [type, effect, text]: Array of strings. See above
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setTitleEffect [type, effect, text]
- Parameters:
- waypoint: Array - format Waypoint
- [type, effect, text]: Array of strings. See above
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers
- Command Group: Waypoints