triggerTimeoutCurrent: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) |
||
Line 10: | Line 10: | ||
|descr= Returns current timeout of the given trigger or -1 if countdown is not in progress. | |descr= Returns current timeout of the given trigger or -1 if countdown is not in progress. | ||
{{Feature | important | The trigger could be [[local]] or remote but the result returned by this command will be for the current trigger timeout local to the client that executed the command. See [[createTrigger]] for more info.}} | {{Feature | important | The trigger could be [[Multiplayer Scripting#Locality|local]] or remote but the result returned by this command will be for the current trigger timeout local to the client that executed the command. See [[createTrigger]] for more info.}} | ||
|s1= [[triggerTimeoutCurrent]] trigger | |s1= [[triggerTimeoutCurrent]] trigger |
Revision as of 17:09, 21 June 2021
Description
- Description:
- Returns current timeout of the given trigger or -1 if countdown is not in progress.
- Groups:
- Triggers
Syntax
- Syntax:
- triggerTimeoutCurrent trigger
- Parameters:
- trigger: Object - trigger object
- Return Value:
- Number - time remaining before trigger activation.
Examples
- Example 1:
private _remaining = triggerTimeoutCurrent _trigger;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 26, 2013
- Killzone_Kid
- Triggers have their own schedule. If you create a trigger with timeout and try to read triggerTimeoutCurrent immediately it will return -1. This is because the countdown will not start until the next scheduled trigger check is due, and this could take up to 0.5 seconds.