scudState: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= | |descr= Return the current state of given Scud launcher. | ||
|s1= [[scudState]] scudName | |s1= [[scudState]] scudName | ||
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|p1= scudName: [[Object]] | |p1= scudName: [[Object]] | ||
|r1=[[Number]] | |r1= [[Number]] - can be one of: | ||
* 0 - No activity | |||
* 1 - Launch preparation, | |||
* 2 - Launch prepared | |||
* 3 - Ignition | |||
* 4 - Launched | |||
|x1= <code>[[ | |x1= <code>[[waitUntil]] { [[sleep]] 1; [[scudState]] _scud > 2 }; | ||
guba [[say]] "MasterPlanCompletion";</code> | |||
|seealso= | |seealso= [[action]] [[Arma 3: Actions#ScudStart|"ScudStart" action]] [[Arma 3: Actions#ScudLaunch|"ScudLaunch" action]] | ||
}} | }} | ||
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This command checks the scud status (Non-integral values are used to indicate transition between states). | This command checks the scud status (Non-integral values are used to indicate transition between states). | ||
To make the scud be upright, launch or cancel launch you need to use actions. | To make the scud be upright, launch or cancel launch you need to use actions. | ||
<code>scud1 [[action]] ["scudLaunch",scud1]; | <code>scud1 [[action]] ["scudLaunch", scud1]; {{cc|rise the missile}} | ||
scud1 [[action]] ["scudStart",scud1]; | scud1 [[action]] ["scudStart", scud1]; {{cc|launch the missile}} | ||
scud1 [[action]] ["scudCancel",scud1]; | scud1 [[action]] ["scudCancel", scud1]; {{cc|down the missile}} | ||
</code> | </code> | ||
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions). | (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions). | ||
</dl> | </dl> |
Revision as of 23:23, 21 June 2021
Description
- Description:
- Return the current state of given Scud launcher.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- scudState scudName
- Parameters:
- scudName: Object
- Return Value:
- Number - can be one of:
- 0 - No activity
- 1 - Launch preparation,
- 2 - Launch prepared
- 3 - Ignition
- 4 - Launched
Examples
Additional Information
- See also:
- action "ScudStart" action "ScudLaunch" action
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:58
- hardrock
-
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch", scud1]; // rise the missile scud1 action ["scudStart", scud1]; // launch the missile scud1 action ["scudCancel", scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.30
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation