BIS fnc sideIsEnemy: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p2= sideB: [[Side]]
|p2= sideB: [[Side]]


|r1=[[Boolean]] - True if side B is enemy to side A.
|r1= [[Boolean]] - True if side B is enemy to side A.


|x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST.</code>
|x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST.</code>

Revision as of 22:38, 7 August 2021

Hover & click on the images for description

Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is enemy to side A.

Examples

Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsFriendlySide relations

Notes

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