Example Code: Convert Position To Map Grid: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[SQS[ _]syntax" to "[[SQS Syntax") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{ArgTitle *\| *([^\|]+) *\| *([1-6]) *\|" to "{{ArgTitle|$2|$1|") |
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__NOTOC__ | __NOTOC__ | ||
{{ArgTitle|{{arma3}} | {{ArgTitle|2|{{arma3}}|{{GVI|arma3|1.00}} {{GVI|arma2|1.04}}}} | ||
{{Feature | Informative | | {{Feature | Informative | | ||
* [[mapGridPosition]] has been introduced in {{GVI|arma2|1.04}} | * [[mapGridPosition]] has been introduced in {{GVI|arma2|1.04}} | ||
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{{ArgTitle|{{arma2}} | {{ArgTitle|2|{{arma2}}|{{GVI|arma2|1.00}}}} | ||
{{Feature | Informative | | {{Feature | Informative | | ||
* [[BIS_fnc_posToGrid]] has been introduced in {{GVI|arma2|1.00}} | * [[BIS_fnc_posToGrid]] has been introduced in {{GVI|arma2|1.00}} | ||
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{{ArgTitle|{{arma1}} | {{ArgTitle|2|{{arma1}}|{{GVI|arma1|1.00}}}} | ||
{{Feature|Informative| | {{Feature|Informative| | ||
* [[floor]] has been introduced in {{GVI|arma1|1.00}} | * [[floor]] has been introduced in {{GVI|arma1|1.00}} | ||
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{{ArgTitle|{{ofp}} | {{ArgTitle|2|{{ofp}}|{{GVI|ofp|1.00}}}} | ||
{{Feature | Informative | This is an [[SQS Syntax]] example.}} | {{Feature | Informative | This is an [[SQS Syntax]] example.}} | ||
Revision as of 00:43, 9 August 2021
private _mapGridPosition = mapGridPosition player;
Arma 2
private _mapGridPosition = player call BIS_fnc_posToGrid;
Armed Assault
private _gridSize = 200; // given grid squares are 200 × 200 private _yOffset = -280; // position [0,0,0] is somewhere in the middle of second big grid on Y axis private _xPos = floor ((_this select 0) / _gridSize); private _yPos = floor (((_this select 1) + _yOffset) / _gridSize); private _letter1Index = floor (_xPos / 10); private _letter2Index = floor (_xPos % 10); private _letter1Choice = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J"]; private _letter2Choice = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j"]; private _letter1 = _letter1Choice select _letter1Index; private _letter2 = _letter2Choice select _letter2Index; private _numbers = 100 - _yPos; // coordinate numbers start from top-left of the map private _mapGridPosition = format ["%1%2%3", _letter1, _letter2, _numbers];
Operation Flashpoint
; given grid squares are 200 × 200 private _gridSize = 200 ; position [0,0,0] is somewhere in the middle of second big grid on Y axis private _yOffset = -280 private _xPos = (_this select 0) / _gridSize private _yPos = ((_this select 1) + _yOffset) / _gridSize _xPos = _xPos - (_xPos mod 1) _yPos = _yPos - (_yPos mod 1) private _letter1Index = _xPos / 10 private _letter2Index = _xPos % 10 _letter1Index = _letter1Index - (_letter1Index mod 1) _letter2Index = _letter2Index - (_letter2Index mod 1) private _letter1Choice = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J"] private _letter2Choice = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j"] private _letter1 = _letter1Choice select _letter1Index private _letter2 = _letter2Choice select _letter2Index coordinate numbers start from top-left of the map private _numbers = 100 - _yPos private _mapGridPosition = format ["%1%2%3", _letter1, _letter2, _numbers]