magazinesDetailVest: Difference between revisions

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     [[if]] (_i1 < 4) [[then]] { {{cc|return 1 for mags like grenades, chemlights, etc.}}
     [[if]] (_i1 < 4) [[then]] { {{cc|return 1 for mags like grenades, chemlights, etc.}}
         1;
         1;
     } else {  
     } [[else]] {  
         [[private]] _i2 [[=]] _x [[find]] ["/", _id1];
         [[private]] _i2 [[=]] _x [[find]] ["/", _id1];
         [[parseNumber]] (_x [[select]] [_i1, _i2 - _i1]); {{cc|return cnt}}
         [[parseNumber]] (_x [[select]] [_i1, _i2 - _i1]); {{cc|return cnt}}

Revision as of 23:19, 12 September 2021

Hover & click on the images for description

Description

Description:
Returns an array with the type names of all the unit's vest magazines.
Groups:
Unit Inventory

Syntax

Syntax:
magazinesDetailVest unit
Parameters:
unit: Object
Return Value:
Array

Alternative Syntax

Syntax:
magazinesDetailVest [unit, includeEmpty]
Parameters:
unit: Object - unit
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
Return Value:
Array

Examples

Example 1:
magazinesDetailVest player;

Additional Information

See also:
magazinesDetailmagazinesDetailUniformmagazinesDetailBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Leopard20 - c
Posted on Sep 12, 2021 - 22:07 (UTC)
To return the ammo count in each magazine, you can use this code: magazinesDetailVest player apply { private _i1 = (_x find "Mag(") + 4; if (_i1 < 4) then { // return 1 for mags like grenades, chemlights, etc. 1; } else { private _i2 = _x find ["/", _id1]; parseNumber (_x select [_i1, _i2 - _i1]); // return cnt }; };