isPlayer: Difference between revisions
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|descr= Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br> | |descr= Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br> | ||
While identity still exists on the dead body of a player, the alternative syntax will return [[true]]. | |||
{{Feature | Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} | {{Feature | Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} | ||
|s1= [[isPlayer]] unit | |s1= [[isPlayer]] unit | ||
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|s2= [[isPlayer]] [person] | |s2= [[isPlayer]] [person] | ||
|s2since= arma3 2.06 | |||
|p21= [person]: [[Array]] | |p21= [person]: [[Array]] | ||
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|r2= [[Boolean]] - [[true]] if is/was player | |r2= [[Boolean]] - [[true]] if is/was player | ||
|x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] { | |x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] | ||
{ | |||
_soldier1 [[setDamage]] 1; | |||
};</code> | };</code> | ||
|x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code> | |x2= <code>_playerCount = { [[isPlayer]] _x } [[count]] [[playableUnits]];</code> | ||
|x3= <code>[[private]] _wasPlayer = [[isPlayer]] [_deadBody]; {{cc|returns [[true]] if _deadBody's identity still exists and was controlled by a player}}</code> | |||
|seealso= [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] | |seealso= [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] | ||
}} | }} | ||
{{Note | |||
|user= Kronzky | |||
|timestamp= 20060801 | |||
|text= This is not the same as testing object == [[player]], because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander. | |||
}} | |||
Revision as of 12:53, 13 September 2021
Description
- Description:
- Checks if given person is a player. Returns true for headless clients as well.
While identity still exists on the dead body of a player, the alternative syntax will return true. - Groups:
- Multiplayer
Syntax
Alternative Syntax
- Syntax:
- isPlayer [person]
- Parameters:
- [person]: Array
- person: Object - dead or alive player
- Return Value:
- Boolean - true if is/was player
Examples
- Example 1:
if (isPlayer _Soldier1) then { _soldier1 setDamage 1; };
- Example 2:
_playerCount = { isPlayer _x } count playableUnits;
- Example 3:
private _wasPlayer = isPlayer [_deadBody]; // returns true if _deadBody's identity still exists and was controlled by a player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 01, 2006 - 00:00 (UTC)
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer