titleObj: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|p1= [class, type, speed, showInMap]: [[Array]] | |p1= [class, type, speed, showInMap]: [[Array]] | ||
|p2= class: [[String]] - defined in <tt>[[configFile]] >> "CfgTitles" >> class</tt> | |p2= class: [[String]] - defined in <tt>[[configFile]] >> "CfgTitles" >> class</tt> | ||
|p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. | |p3= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. | ||
|p4= speed (Optional): [[Number]] - Time in seconds to fade in resource. Default: -1 | |p4= speed (Optional): [[Number]] - Time in seconds to fade in resource. Default: -1 | ||
|p5= showInMap (Optional): [[Boolean]] - [[false]] to hide the text when the map is opened. Default: [[true]] | |p5= showInMap (Optional): [[Boolean]] - [[false]] to hide the text when the map is opened. Default: [[true]] |
Revision as of 12:48, 9 October 2021
Description
- Description:
- Shows object defined in global config in CfgTitles
- Groups:
- GUI Control
Syntax
- Syntax:
- titleObj [class, type, speed, showInMap]
- Parameters:
- [class, type, speed, showInMap]: Array
- class: String - defined in configFile >> "CfgTitles" >> class
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed (Optional): Number - Time in seconds to fade in resource. Default: -1
- showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true
- Return Value:
- Nothing
Examples
- Example 1:
titleObj ["BISLogo", "PLAIN"]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control