getResolution: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
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{{Feature | arma3 | '''Render resolution''' is not returned by this command.<br> | {{Feature | arma3 | '''Render resolution''' is not returned by this command.<br> | ||
A sampling setting of '''50%''' means half of native width ''and'' half of native height, resulting in a render resolution of '''''25%''''' the original resolution.}} | A sampling setting of '''50%''' means half of native width ''and'' half of native height, resulting in a render resolution of '''''25%''''' the original resolution.}} | ||
{{Feature | important | The engine default value for | {{Feature | important | The engine default value for {{hl|fovTop}} is '''0.75''' in case it is needed to calculate difference with custom FOV.}} | ||
{{Feature | Informative | The | {{Feature | Informative | The {{hl|aspectRatio}} is calculated as <tt>fovLeft / fovTop</tt> and should be the same as <tt>screenW / screenH</tt> for undistorted image if the FOV is custom. Some of the common values: | ||
{{{!}} class{{=}}"wikitable" | {{{!}} class{{=}}"wikitable" | ||
! 16/9 !! 16/10 !! 5/4 !! 4/3 !! 16/9 triple screen | ! 16/9 !! 16/10 !! 5/4 !! 4/3 !! 16/9 triple screen | ||
Line 30: | Line 30: | ||
|r1= [[Array]] - <tt>[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]</tt><br> | |r1= [[Array]] - <tt>[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]</tt><br> | ||
* | * {{hl|screenW}}: [[Number]] - width of the screen in pixels | ||
* | * {{hl|screenH}}: [[Number]] - height of the screen in pixels | ||
* | * {{hl|viewPortW}}: [[Number]] - width of the '''4:3''' view port in pixels | ||
* | * {{hl|viewPortH}}: [[Number]] - height of the '''4:3''' view port in pixels | ||
* | * {{hl|aspectRatio}}: [[Number]] - screen aspect ratio | ||
* | * {{hl|uiScale}}: [[Number]] - the scale of the UI, which affects view port size: | ||
: {{{!}} class{{=}}"wikitable" style{{=}}"margin-top: -0.5em" | : {{{!}} class{{=}}"wikitable" style{{=}}"margin-top: -0.5em" | ||
{{!}}+ Arma 3 | {{!}}+ Arma 3 | ||
Line 42: | Line 42: | ||
{{!}} 0.47 {{!}}{{!}} 0.55 {{!}}{{!}} 0.7 {{!}}{{!}} 0.85 {{!}}{{!}} 1 | {{!}} 0.47 {{!}}{{!}} 0.55 {{!}}{{!}} 0.7 {{!}}{{!}} 0.85 {{!}}{{!}} 1 | ||
{{!}}} | {{!}}} | ||
* | * {{hl|fovTop}}: [[Number]] - vertical FOV in [[rad | radians]], the same as {{hl|fovTop}} value from the user profile (since {{arma3}} v1.94) | ||
* | * {{hl|fovLeft}}: [[Number]] - horizontal FOV in [[rad | radians]], the same as{{hl|fovLeft}} value from the user profile (since {{arma3}} v1.94) | ||
* | * {{hl|tripleHead}}: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) (since {{arma3}} v1.94) | ||
|x1= <code>_res = [[getResolution]]; {{cc|a 16/9 single monitor setup}}</code> | |x1= <code>_res = [[getResolution]]; {{cc|a 16/9 single monitor setup}}</code> |
Revision as of 23:45, 15 November 2021
Description
- Description:
- Returns an array containing all information about current client screen resolution.
- Groups:
- SystemGUI Control - Positioning
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
- screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
Arma 3 Very Small Small Normal Large Very Large 0.47 0.55 0.7 0.85 1
- fovTop: Number - vertical FOV in radians, the same as fovTop value from the user profile (since Arma 3 v1.94)
- fovLeft: Number - horizontal FOV in radians, the same asfovLeft value from the user profile (since Arma 3 v1.94)
- tripleHead: Boolean - true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) (since Arma 3 v1.94)
Examples
- Example 1:
_res = getResolution; // a 16/9 single monitor setup
[ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
- Example 2:
_res = getResolution; // dedicated server
[ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
- Example 3:
_res = getResolution; // a triple 16/9 monitor setup
[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
- Example 4:
_res = getResolution; // 16/9 monitor setup
[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.