lineIntersectsWith: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
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|gr1= Math - Geometry | |gr1= Math - Geometry | ||
|descr= Returns objects intersecting with the virtual line from ''begPos'' to ''endPos''. By default resulting array of intersecting objects is unsorted | |descr= Returns objects intersecting with the virtual line from ''begPos'' to ''endPos''. By default, the resulting array of intersecting objects is unsorted (see ''[[#Syntax|sortByDistance]]''). | ||
{{Feature|informative| | |||
* Does not work under water. | |||
* Max hardcoded distance is 1000m. | |||
}} | |||
|s1= [[lineIntersectsWith]] [begPos, endPos, objIgnore1, objIgnore2, sortByDistance] | |s1= [[lineIntersectsWith]] [begPos, endPos, objIgnore1, objIgnore2, sortByDistance] | ||
|p1 | |p1= begPos: [[PositionASL]] - virtual line start | ||
| | |p2= endPos: [[PositionASL]] - virtual line end | ||
| | |||
| | |p3= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object. | ||
| | |||
|p4= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported | |||
|p5= sortByDistance: (optional) [[Boolean]] - [[true]]: Sort by distance => furthermost object first, closest object last; [[false]]: unsorted | |||
|r1= [[Array]] - intersecting objects | |r1= [[Array]] - intersecting objects | ||
Line 36: | Line 43: | ||
}} | }} | ||
{{Note | |||
|user= Lou Montana | |||
|timestamp= 20120531105000 | |||
|text= Please note the difference : | |||
* terrainIntersect | |||
* terrainIntersectASL | |||
*terrainIntersect | * lineIntersect'''''s''''' | ||
*terrainIntersectASL | * lineIntersect'''''s'''''With | ||
*lineIntersect'''''s''''' | * lineIntersect'''''s'''''Objs | ||
*lineIntersect'''''s'''''With | * intersect | ||
*lineIntersect'''''s'''''Objs | }} | ||
*intersect | |||
Revision as of 10:37, 25 November 2021
Description
- Description:
- Returns objects intersecting with the virtual line from begPos to endPos. By default, the resulting array of intersecting objects is unsorted (see sortByDistance).
- Groups:
- Math - Geometry
Syntax
- Syntax:
- lineIntersectsWith [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]
- Parameters:
- begPos: PositionASL - virtual line start
- endPos: PositionASL - virtual line end
- objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
- objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- sortByDistance: (optional) Boolean - true: Sort by distance => furthermost object first, closest object last; false: unsorted
- Return Value:
- Array - intersecting objects
Examples
- Example 1:
_objects = lineIntersectsWith [eyePos player, AGLtoASL screenToWorld [0.5,0.5]];
- Example 2:
- Sort by distance:
_objects = lineIntersectsWith [eyePos player, AGLtoASL screenToWorld [0.5,0.5], objNull, objNull, true];
- Example 3:
- Ignore objects:
_objects = lineIntersectsWith [eyePos player, aimPos chopper, player, chopper];
Additional Information
- See also:
- lineIntersectsSurfaceslineIntersectsObjsintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectscursorObjectcursorTargetcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 31, 2012 - 10:50 (UTC)
-
Please note the difference :
- terrainIntersect
- terrainIntersectASL
- lineIntersects
- lineIntersectsWith
- lineIntersectsObjs
- intersect