lineIntersects: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "PositionASL" to "PositionASL")
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|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2]
|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2]


|p1= begPos: [[PositionASL]]
|p1= begPos: [[Position#PositionASL|PositionASL]]


|p2= endPos: [[PositionASL]]
|p2= endPos: [[Position#PositionASL|PositionASL]]


|p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
|p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object

Revision as of 16:50, 5 January 2022

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions.
  • Does not work under water.
  • Max harcoded distance is 1000m.
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
begPos: PositionASL
endPos: PositionASL
objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
Return Value:
Boolean - true if an intersection happens with an object (not with terrain)

Examples

Example 1:
private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];

Additional Information

See also:
lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on May 31, 2012 - 10:46 (UTC)
Please note the difference: