modelToWorldVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "PositionAGL" to "PositionAGL") |
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|p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre) | |p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre) | ||
|r1= [[Array]] - world position in format [[PositionAGL]] | |r1= [[Array]] - world position in format [[Position#PositionAGL|PositionAGL]] | ||
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code> | |x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code> |
Revision as of 16:52, 5 January 2022
Description
- Description:
- Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- object modelToWorldVisual modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- Array - world position in format PositionAGL
Examples
- Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];
Additional Information
- See also:
- modelToWorldvectorModelToWorldVisualgetPosWorldVisualworldToModelVisualworldToModelselectionPosition
Notes
-
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