getDir: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
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|s2since= arma3 1.56 | |s2since= arma3 1.56 | ||
|p21= pos1: [[Object]], [[Position2D]] or [[Position3D]] - from where | |p21= pos1: [[Object]], [[Position#Introduction|Position2D]] or [[Position3D]] - from where | ||
|p22= pos2: [[Object]], [[Position2D]] or [[Position3D]] - to where | |p22= pos2: [[Object]], [[Position#Introduction|Position2D]] or [[Position3D]] - to where | ||
|r2= [[Number]] | |r2= [[Number]] |
Revision as of 16:54, 5 January 2022
Description
- Description:
- Returns the object heading in the range 0..360.
- Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- pos1 getDir pos2
- Parameters:
- pos1: Object, Position2D or Position3D - from where
- pos2: Object, Position2D or Position3D - to where
- Return Value:
- Number
Examples
Additional Information
- See also:
- getDirVisualdirectiongetRelDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 23, 2013
- AgentRev
-
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation