effectiveCommander: Difference between revisions
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|seealso= [[setEffectiveCommander]] [[commander]] [[driver]] [[gunner]] [[currentPilot]] | |seealso= [[setEffectiveCommander]] [[commander]] [[driver]] [[gunner]] [[currentPilot]] [[vehicleMoveInfo]] | ||
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Revision as of 15:55, 20 January 2022
Description
- Description:
- Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the effectiveCommander is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the effectiveCommander role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.
- Groups:
- Unit Control
Syntax
- Syntax:
- effectiveCommander vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Object - commander unit
Examples
- Example 1:
_commander = effectiveCommander tank;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control