allUsers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 16: Line 16:
Execute on server: <code>[[private]] _allUserIDs = [[allUsers]];</code>
Execute on server: <code>[[private]] _allUserIDs = [[allUsers]];</code>


|seealso= [[getUserInfo]] [[getPlayerID]] [[allPlayers]] [[allCurators]] [[allGroups]] [[allDead]] [[allUnits]] [[switchableUnits]] [[playableUnits]] [[vehicles]] [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]]
|seealso= [[getUserInfo]] [[getPlayerID]] [[allPlayers]] [[allCurators]] [[allGroups]] [[allDead]] [[allUnits]] [[switchableUnits]] [[playableUnits]] [[vehicles]] [[allUnitsUAV]] [[allDeadMen]], [[isPlayer]], [[playersNumber]]
}}
}}

Revision as of 16:09, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns a list of player ids of all the users on an MP server.
Groups:
MultiplayerObject Detection

Syntax

Syntax:
allUsers
Return Value:
Array of user network ID Strings (see getPlayerID)

Examples

Example 1:
Execute on server: private _allUserIDs = allUsers;

Additional Information

See also:
getUserInfo getPlayerID allPlayers allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMenisPlayerplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note