hideBody: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[hideBody]] player1;</code> | |x1= <code>[[hideBody]] player1;</code> | ||
|seealso= [[deleteVehicle]] [[setDamage]] | |seealso= [[deleteVehicle]] [[setDamage]] [[addToRemainsCollector]] | ||
}} | }} |
Revision as of 16:25, 20 January 2022
Description
- Description:
- Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes grpNull, the body gets deleted and becomes objNull. If applied to alive unit, nothing happens until unit dies, then the unit's body gets hidden. If a dead unit is human player, the body is hidden but not deleted until player respawns.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
hideBody player1;
Additional Information
- See also:
- deleteVehicle setDamage addToRemainsCollector
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect