isEngineOn: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code>
|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code>


|seealso= [[engineOn]] [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]]
|seealso= [[engineOn]] [[setCollisionLight]] [[isLightOn]], [[isCollisionLightOn]]
}}
}}



Revision as of 16:31, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns true if engine is on, false if it is off.
Groups:
Object Manipulation

Syntax

Syntax:
isEngineOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
_carEngineIsOn = isEngineOn _carOne;

Additional Information

See also:
engineOn setCollisionLight isLightOnisCollisionLightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 20, 2015 - 14:32 (UTC)
RKillah
isEngineOn returns true for static objects without an engine
Posted on April 6, 2015 - 08:24 (UTC)
Killzone Kid
Bind Engine action to User Action 1 this addAction ["", { _this select 1 action [ ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User1", "_this == driver _target"];