locked: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) |
||
Line 43: | Line 43: | ||
|x1= <code>_locked = [[locked]] _jeepOne;</code> | |x1= <code>_locked = [[locked]] _jeepOne;</code> | ||
|seealso= [[lock]] | |seealso= [[lock]] [[setVehicleLock]], [[lockedDriver]], [[lockedCargo]], [[lockedTurret]] | ||
}} | }} |
Revision as of 16:42, 20 January 2022
Description
- Description:
- Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_locked = locked _jeepOne;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation