markerPos: Difference between revisions

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m (Text replacement - "PositionAGL" to "PositionAGL")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x2= <code>_mPos2 = [[markerPos]] ["markerTwo", [[true]]];</code>
|x2= <code>_mPos2 = [[markerPos]] ["markerTwo", [[true]]];</code>


|seealso= [[setMarkerPos]], [[setMarkerPosLocal]]
|seealso= [[setMarkerPos]] [[setMarkerPosLocal]]
}}
}}



Revision as of 16:44, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns marker position. See also setMarkerPos.
Alias:
getMarkerPos
Groups:
Markers

Syntax

Syntax:
markerPos markerName
Parameters:
markerName: String
Return Value:
Array - format [x, y, 0]

Alternative Syntax

Syntax:
markerPos [markerName, preserveElevation]
Parameters:
markerName: String
preserveElevation: Boolean (Optional, default false)
Return Value:
Array - format PositionAGL if preserveElevation is true or [x, y, 0] if preserveElevation is false

Examples

Example 1:
_mPos1 = markerPos "markerOne";
Example 2:
_mPos2 = markerPos ["markerTwo", true];

Additional Information

See also:
setMarkerPos setMarkerPosLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 1, 2016 - 12:42 (UTC)
Demellion
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using setMarkerDir as it accepts any number (above 360 or below -360): "myMarker" setMarkerPos [200, 200]; "myMarker" setMarkerDir 1640; After, setting player position as an example: player setPosASL [(markerPos "myMarker") select 0, (markerPos "myMarker") select 1, (markerDir "myMarker")]