locked: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>_locked = [[locked]] _jeepOne;</code>
|x1= <code>_locked = [[locked]] _jeepOne;</code>


|seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]], [[lockedCargo]], [[lockedTurret]]
|seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]] [[lockedCargo]], [[lockedTurret]]
}}
}}

Revision as of 16:48, 20 January 2022

Hover & click on the images for description

Description

Description:
Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
Groups:
Object Manipulation

Syntax

Syntax:
locked vehicle
Parameters:
vehicle: Object
Return Value:
  • Number - since Arma 3 logo black.png0.50
    • 0: Unlocked
    • 1: Default - a subordinate player cannot enter without AI leader order
    • 2: Locked
    • 3: Locked for player
    • -1: vehicle is null
  • Boolean for older games

Examples

Example 1:
_locked = locked _jeepOne;

Additional Information

See also:
lock setVehicleLock lockedDriver lockedCargolockedTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note