lockTurret: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x2= <code>[[vehicle]] [[player]] [[lockTurret]] [<nowiki>[</nowiki>0],[[true]]];</code>
|x2= <code>[[vehicle]] [[player]] [[lockTurret]] [<nowiki>[</nowiki>0],[[true]]];</code>


|seealso= [[lockedTurret]] [[lockCargo]] [[lockDriver]] [[assignedVehicleRole]], [[turretUnit]], [[moveInTurret]]
|seealso= [[lockedTurret]] [[lockCargo]] [[lockDriver]] [[assignedVehicleRole]] [[turretUnit]], [[moveInTurret]]
}}
}}

Revision as of 17:03, 20 January 2022

Hover & click on the images for description

Description

Description:
Lock the gunner position of the vehicle turret. This command must be executed where vehicle is local. This command will remove user get in action (not get out) but will also stop player getting into vehicle via script commands unlike lock command
Groups:
Turrets

Syntax

Syntax:
vehicle lockTurret [turret path,lock]
Parameters:
vehicle: Object -
[turret path,lock]: Array -
Return Value:
Nothing

Examples

Example 1:
vehicleName lockTurret [[0,0], true];
Example 2:
vehicle player lockTurret [[0],true];

Additional Information

See also:
lockedTurret lockCargo lockDriver assignedVehicleRole turretUnitmoveInTurret

Notes

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