locked: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_locked = [[locked]] _jeepOne;</code> | |x1= <code>_locked = [[locked]] _jeepOne;</code> | ||
|seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]] [[lockedCargo]] | |seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]] [[lockedCargo]] [[lockedTurret]] | ||
}} | }} |
Revision as of 17:03, 20 January 2022
Description
- Description:
- Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_locked = locked _jeepOne;
Additional Information
- See also:
- lock setVehicleLock lockedDriver lockedCargo lockedTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation