playMusic: Difference between revisions
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|seealso= [[getMusicPlayedTime]] [[playSound]] [[say]] | |seealso= [[getMusicPlayedTime]] [[playSound]] [[say]] [[createSoundSource]], [[addMusicEventHandler]], [[fadeMusic]] [[Arma_3_Utilities#Jukebox|{{arma3}} Jukebox Utility]] | ||
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Revision as of 17:29, 20 January 2022
Description
- Description:
- Plays music defined in Description.ext's CfgMusic or config.cpp. If the musicName could not be found a message is logged into the .rpt file: Music <musicName> not found.
- Groups:
- Sounds
Syntax
Alternative Syntax
- Syntax:
- playMusic [musicName, start]
- Parameters:
- musicName: String - music classname
- start: Number - start, in seconds. Can be negative.
- Return Value:
- Nothing
Examples
- Example 1:
playMusic "RadioAmbient1";
- Example 2:
playMusic ["RadioAmbient3", 3]; // start to play from 00:00:03
- Example 3:
- Play from 00:00:01 to 00:00:05:
[] spawn { playMusic ["RadioAmbient5", 1]; sleep 4; playMusic ""; };
Additional Information
- See also:
- getMusicPlayedTime playSound say createSoundSourceaddMusicEventHandlerfadeMusic Arma 3 Jukebox Utility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect