setFeatureType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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<code>building [[setFeatureType]] 2;</code> | <code>building [[setFeatureType]] 2;</code> | ||
|seealso= [[setViewDistance]] | |seealso= [[setViewDistance]] [[setObjectViewDistance]] | ||
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Revision as of 17:41, 20 January 2022
Description
- Description:
- Enable/disable object as a feature/landmark. Possible feature types:
- 0 - Feature disabled
- 1 - Object is always visible within object view distance
- 2 - Object is always visible within terrain view distance
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setFeatureType type
- Parameters:
- object: Object
- type: Number - the desired feature type
- Return Value:
- Boolean
Examples
- Example 1:
- Set a building to be always rendered:
building setFeatureType 2;
Additional Information
- See also:
- setViewDistance setObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 10, 2017 - 16:18 (UTC)
- Waffle SS.
- For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.