BIS fnc scriptedMove: Difference between revisions
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|game3= arma3 | |game3= arma3 | ||
|version3= 0.50 | |version3= 0.50 | ||
|arg= global | |||
|eff= global | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= | |descr= Forces a unit to turn towards and walk to provided destination(s). Will not work on [[player]]. | ||
{{Feature| | {{Feature | Important | Fixed version compatible with Arma 3 will be available in '''Arma 3 v2.10''' or in the dev branch}} | ||
|s1= [unit, waypoints, code, walkAnim, | |s1= [unit, waypoints, code, walkAnim, completionRadius, endAnim] call [[BIS_fnc_scriptedMove]] | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] - unit of the class "Man" | ||
|p2= waypoints: [[Array]] of [[Position]]s | |p2= waypoints: [[Array]] of [[Position]]s in format [pos1, pos2,...] or <nowiki>[</nowiki>[pos1, completionRadius1], [pos2, completionRadius2],...] | ||
|p3= code: [[Code]] - (Optional, default {{ic|<nowiki>{}</nowiki>}}) code to run after waypoint completion | |p3= code: [[Code]] or [[Array]] - (Optional, default {{ic|<nowiki>{}</nowiki>}}) code to run after each waypoint completion. Format {code} or <nowiki>[</nowiki>[params], {code}] | ||
|p4= walkAnim: [[String]] - (Optional, default "AmovPercMwlkSnonWnonDf") | |p4= walkAnim: [[String]] - (Optional, default "AmovPercMwlkSnonWnonDf") | ||
|p5= | |p5= completionRadius: [[Number]] - (Optional, default 0.5) how far from waypoint center to consider waypoint completion | ||
|p6= endAnim: [[Number]] - (Optional, default [[animationState]] of the unit prior to function execution) when unit reaches last point, this is the animation to be played immediately. Use "" to let last walkAnim run in full. | |||
|r1= [[Script Handle]] | |r1= [[Script Handle]] or [[String]] or [[Nothing]] - depends on execution (local/remote/error); | ||
|x1= <sqf>[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;</sqf> | |x1= <sqf>[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;</sqf> |
Revision as of 12:53, 1 May 2022
Description
- Description:
- Forces a unit to turn towards and walk to provided destination(s). Will not work on player.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [unit, waypoints, code, walkAnim, completionRadius, endAnim] call BIS_fnc_scriptedMove
- Parameters:
- unit: Object - unit of the class "Man"
- waypoints: Array of Positions in format [pos1, pos2,...] or [[pos1, completionRadius1], [pos2, completionRadius2],...]
- code: Code or Array - (Optional, default
{}
) code to run after each waypoint completion. Format {code} or [[params], {code}] - walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
- completionRadius: Number - (Optional, default 0.5) how far from waypoint center to consider waypoint completion
- endAnim: Number - (Optional, default animationState of the unit prior to function execution) when unit reaches last point, this is the animation to be played immediately. Use "" to let last walkAnim run in full.
- Return Value:
- Script Handle or String or Nothing - depends on execution (local/remote/error);
Examples
- Example 1:
Additional Information
- See also:
- movesetDriveOnPath
Notes
-
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