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Revision as of 20:36, 9 May 2022
Description
- Description:
- Draws an icon on the map. This command needs to be called every frame, preferably using the onDraw UI Event Handler. Some useful icons can be found in
configfile >> "CfgVehicleIcons"
. - Problems:
- Since command has to be drawn on each frame, performance can be degrade!
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
- Parameters:
- map: Control
- texture: String - Icon texture
- color: Array - Text and icon color in format Color(RGBA)
- position: Position2D, Position3D or Object
- width: Number - Width of the icon (but not the text)
- height: Number - Height of the icon (but not the text)
- angle: Number - Rotation angle of the icon (but not the text)
- text (Optional): String
- shadow (Optional): Number or Boolean - Can be:
- since 0.72
- textSize (Optional): Number - Size of the text in UI units
- since 0.72
- font: String - (Optional) text's font
- since 0.72
- align: String - Optional, default: "right") text alignment. Can be:
- "left"
- "right"
- "center"
- Return Value:
- Nothing
Examples
- Example 1:
- Red icon with text:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "iconStaticMG", // Custom images can also be used: getMissionPath "\myFolder\myIcon.paa" [1,0,0,1], getPosASLVisual player, 24, 24, getDirVisual player, "Player Vehicle", 1, 0.03, "TahomaB", "right" ] }];
- Example 2:
- Green text only:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "#(rgb,1,1,1)color(1,1,1,1)", [0,1,0,1], player, 0, 0, 0, name player ] }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 4, 2016 - 05:41 (UTC)
- Benargee
-
Arma 3 1.54
This command does not seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example:onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
- Posted on May 09, 2022 - 19:34 (UTC)
-
The icon size always stays the same, even after zooming in/out. To make the icon get bigger with map zoom, use this for width and height size:
For example, the following icon has an exact size of 50 meters on the map, even after zooming in/out:private _scale = 6.4 * worldSize / 8192 * ctrlMapScale _map; private _size = 50 / _scale; _map drawIcon ["iconStaticMG", [1,0,0,1], getPosASLVisual player, 24, 24, getDirVisual player]
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map