isBleeding: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 14: Line 14:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>if ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code>
|x1= <code>if (isBleeding [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code>


|seealso= [[getBleedingRemaining]] [[isBurning]] [[setBleedingRemaining]]
|seealso= [[getBleedingRemaining]] [[isBurning]] [[setBleedingRemaining]]
}}
}}

Revision as of 11:10, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns whether the unit is bleeding.
Groups:
Object Manipulation

Syntax

Syntax:
isBleeding unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBleeding player) then { player groupChat "I'm bleeding!!"; }

Additional Information

See also:
getBleedingRemaining isBurning setBleedingRemaining

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note